Players are invited to attend a discussion about the game
and communicate their experience in the game whether
positive or negative.
Saturday June 21, 2008 at 2:00 p.m.
For the location details please contact fi.
20080619
20080613
*hint* for NINEX AD
20080612
Correction in location #1
20080610
20080606
Newspaper distribution schedule
-Friday June 6, 2008: (9:00 p.m. to 11:00 p.m.)
Launching of the game in GEMAYZEH (Gouraud Street)
-Monday June 9, 2008: (9:00 a.m. to 1:00 p.m.)
Newspapers will be distributed on main entrances of:
*AUB (9:00 a.m. and 11:00 a.m.)
*LAU (9:00 a.m. and 11:00 a.m.)
*ALBA (11:00 a.m. and 1:00 p.m.)
*HAIGAZIAN (11:00 a.m. and 1:00 p.m.)
*USJ (9:00 a.m. and 11:00 a.m.)
*AUST (9:00 a.m. and 11:00 a.m.)
*LEBANESE UNIVERSITY (11:00 a.m. and 1:00 p.m.)
*NDU (11:00 a.m. and 1:00 p.m.)
–Newspapers are also available anytime at:
-[ants] --mak'houl street, Hamra, near AUB, next to flying Pizzas
-Cafe de Prague -- near HSBC Hamra,
-Barometre -- Abdel Aziz
-Bardot -- Kintari, near Haigazian
-Samra -- Spears
-Monday June 9, 2008: (9:00 a.m. to 1:00 p.m.)
Newspapers will be distributed on main entrances of:
*AUB (9:00 a.m. and 11:00 a.m.)
*LAU (9:00 a.m. and 11:00 a.m.)
*ALBA (11:00 a.m. and 1:00 p.m.)
*HAIGAZIAN (11:00 a.m. and 1:00 p.m.)
*USJ (9:00 a.m. and 11:00 a.m.)
*AUST (9:00 a.m. and 11:00 a.m.)
*LEBANESE UNIVERSITY (11:00 a.m. and 1:00 p.m.)
*NDU (11:00 a.m. and 1:00 p.m.)
–Newspapers are also available anytime at:
-[ants] --mak'houl street, Hamra, near AUB, next to flying Pizzas
-Cafe de Prague -- near HSBC Hamra,
-Barometre -- Abdel Aziz
-Bardot -- Kintari, near Haigazian
-Samra -- Spears
20080604
fi manifesto
You are standing in an open territory; you are a witness to the degradation of human existence.
To the west is a sea of criminalization of all human exchange, turning all natural energy towards the alienation and extinction of human life.
To the south is the theft of public value by the belligerent sphere.
To the north and east is the manufacture of arms and toxic conspiracies, the creation of oppressive vibes for these wasting agents. From where you stand you can clearly see that the sole engine driving your country is polluting your very existence.
You are on the street, there is a game; play.
The exercise of this ludic recreation is the framework of the questionable existence with choice either within or beyond the sphere of the “playground.” Exploring the independence of choice of each and all is in the value of the game; of decisions freely chosen. The provocation of the game, its abstraction of real-life situations, engages the player in an urban experience shifting between imposed instructions and freedom of choice. Therefore, we propose an autonomous engagement of gamers of the new culture, free from ties or obligations of any sort, as the game requires a free being unchained to commitments that might threaten the choices taken.
Playing the game means to choose.
1-Choose to choose
The city brings forth several streets to journey on.
Similarly, life presents itself with diverse situations. Choose what game you want to play, make sure it is your game, and not of someone else’s ploy. A person cannot choose how he is born, but has the right to choose how he dies.
Do not allow other people to control you; choose to control your life.
2-Choose to exist
Johann Huizinga, Dutch Historian, once said that play cannot be denied. You can deny nearly all the abstractions: justice, beauty, truth, goodness, mind, God. You can deny seriousness, but not play. In our world, to exist, you must play.
3-Choose to live
Passivity is an easy trap to fall into. Being detached from your surroundings means renouncing your right to participate. Choose to walk the earth; exist.
4-Choose to control
Ultimately, and metaphorically speaking, suicide represents complete control over life and choice of the means to its end. Choose to control your destiny; resist unsolicited interventions into your life.
5-Choose to solve
The street is an obstacle course. Refuse to fail; failing is not an option. If you say you can, or you say you cannot, either way you are right. Insist on finding the solution. Engage consciously in action.
6-Choose to play
Make outdoor space a right; streets are not battlefields, they are playgrounds.
To play this game you must choose to exist in the game, exist in the street, exist in the country.
To the west is a sea of criminalization of all human exchange, turning all natural energy towards the alienation and extinction of human life.
To the south is the theft of public value by the belligerent sphere.
To the north and east is the manufacture of arms and toxic conspiracies, the creation of oppressive vibes for these wasting agents. From where you stand you can clearly see that the sole engine driving your country is polluting your very existence.
You are on the street, there is a game; play.
The exercise of this ludic recreation is the framework of the questionable existence with choice either within or beyond the sphere of the “playground.” Exploring the independence of choice of each and all is in the value of the game; of decisions freely chosen. The provocation of the game, its abstraction of real-life situations, engages the player in an urban experience shifting between imposed instructions and freedom of choice. Therefore, we propose an autonomous engagement of gamers of the new culture, free from ties or obligations of any sort, as the game requires a free being unchained to commitments that might threaten the choices taken.
Playing the game means to choose.
1-Choose to choose
The city brings forth several streets to journey on.
Similarly, life presents itself with diverse situations. Choose what game you want to play, make sure it is your game, and not of someone else’s ploy. A person cannot choose how he is born, but has the right to choose how he dies.
Do not allow other people to control you; choose to control your life.
2-Choose to exist
Johann Huizinga, Dutch Historian, once said that play cannot be denied. You can deny nearly all the abstractions: justice, beauty, truth, goodness, mind, God. You can deny seriousness, but not play. In our world, to exist, you must play.
3-Choose to live
Passivity is an easy trap to fall into. Being detached from your surroundings means renouncing your right to participate. Choose to walk the earth; exist.
4-Choose to control
Ultimately, and metaphorically speaking, suicide represents complete control over life and choice of the means to its end. Choose to control your destiny; resist unsolicited interventions into your life.
5-Choose to solve
The street is an obstacle course. Refuse to fail; failing is not an option. If you say you can, or you say you cannot, either way you are right. Insist on finding the solution. Engage consciously in action.
6-Choose to play
Make outdoor space a right; streets are not battlefields, they are playgrounds.
To play this game you must choose to exist in the game, exist in the street, exist in the country.
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